![]() ![]() I’ve been using OpenGL since 1993, when I was introduced to it while I was an undergrad at Mississippi State University. They are looking forward to a long rest after SIGGRAPH. They served as editors, and worked with 52 authors and 17 technical reviewers to make the vision a reality. Patrick and Christophe met first on, and then at SIGGRAPH, and eventually decided to create OpenGL Insights, a contributor-based book that shares the experiences of the OpenGL, OpenGL ES, and WebGL communities. He currently works at AMD doing some OpenGL gardening and is an OpenGL ARB member. Christophe has been an active OpenGL community contributor for over ten years, including developing GLM and the OpenGL Samples Pack. (AGI) for virtual globe rendering in 2004, started teaching OpenGL at the University of Pennsylvania in 2011, and most recently is using WebGL to develop Cesium, an open-source 3D globe and 2D map engine. Patrick first started using OpenGL at Analytical Graphics Inc. Patrick Cozzi and Christophe Riccio live in different counties, but work closely together because of OpenGL. It is a passionate developer community that brings people together. OpenGL is more than an API for hardware-accelerated graphics. The rise of the GPU was a technological inevitability, but I like to think that OpenGL and glQuake played a part in making it happen sooner and better. What turned out to be a little surprising to many was how well OpenGL turned out to be suited for the emerging crop of consumer level cards. So glQuake ran on our Intergraph workstations, and also made its way to high end Infinite Reality Systems. It didn’t matter that there wasnt a system under $5,000 at that moment that would be able to properly run it things were moving rapidly on the hardware front, and it seemed like a good idea to get out in front of it. Having previously worked with several rather unsatisfactory proprietary graphics APIs, it was startling how easy it was for me to get things working under OpenGL, and then to make it work on platforms as different as IRIX and WindowsNT.Īfter writing our next generation game editor (some small bits of which stil linger in modern game studios today) with OpenGL, the obvious think to do was to make a version of Quake that used OpenGL. Our existing NEXTSTEP development environment wasn’t going to be getting first class 3D support anytime soon, so I started evaluating all the other platforms available to us. Way back around 1996, the imminent arrival of 3D acceleration to the consumer space drove me to make a very critical decision. Keep up the good work, and we will be back to celebrate on your 30th birthday!! OpenGL, you have had an influence on my life, and many others. That kind of quick learning curve is quite motivating, and has brought thousands of new practitioners enthusiastically into the 3D graphics age. ![]() I was always impressed because students could come into a graphics class with no prior knowledge of 3D programming, and by the end of the first week be smugly showing off their 3D programs to their friends. OpenGL is easy to teach (from my point of view) and easy to learn (from the students’ points of views). OpenGL’s influence in the education arena has been remarkable. No matter where we bounce to, we know that our OpenGL programs will port there. Researchers tend to want to bounce around between Windows, Linux, and Macintosh platforms, and now mobile devices as well. And, the fact that it is so cross-platform is a huge plus. Where hardware is able to go, we can rely on OpenGL to bring us along too. It has given us all access to the latest speed and feature improvements. In research, OpenGL has tracked hardware availability. OpenGL has spent 20 years influencing my life in two ways: my research software development, and in my educational activities. OpenGL 20th Anniversary Pint glasses (100 ea of 4 styles) Four basket ball hoops for 1-on-1 free throw competition (uses 7” Official NBA Mini Basketballs).Three Tiddlywinks mats – expert from English Tiddlywinks Association on hand from UK.Two regulation size Ping Pong tables for Doubles play.Many former OpenGL team members on hand to make remarks.Special Guest: Kurt Akeley, founder of OpenGL. ![]() The OpenGL 20th Anniversary party will be taking place in the Gold Ballroom 1, 2 and 3 of the JW Marriott in Los Angeles. We are accepting sponsorship up to Wednesday August 8th 2012! You do NOT need to be attending SIGGRAPH to be a sponsor. 2012 Khronos SIGGRAPH event page (Link).For information on upcoming events, click here. Presentations and other assets from this event are presented here. ![]()
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